
She wants to take the guns-blazing approach, but that's not a good idea (though it's certainly an option). Obviously, someone's going to have to pay. Crimson Caravans is also intimately involved in whatever's going on here. That explains all of the dust piles (since they love using energy weapons).

There, you'll uncover a corpse belonging to the Van Graffs. You'll find a dead Brahmin and some dust piles underneath a bridge, but it's at sea level next to the bridge that you'll find a really important piece of evidence. You could easily quick-travel to a location like the Crimson Caravan Company, and simply walk in a southeasterly direction to run squarely into the caravan you seek. But then again, Cass still needs to see more to draw any concrete conclusions.įollowing the events at the Griffin Wares Sacked Caravan, Cass will want to explore Durable Dunn's Sacked Caravan, which is located far to the east, on the other side of New Vegas. It's the latter item that's really important, since it gives you a clue as to who might have perpetrated these crimes. You can pick up some Bottle Caps and Psycho from the wreckage, and even a Plasma Rifle. When you arrive, you'll find wreckage very similar to the previous location's. Otherwise, you may want to teleport to New Vegas and go from there. Feel free to quick-travel to either of those locations to make your walk far, far shorter.


The Horowitz Homestead is to the east of this second caravan, and the Followers Safehouse is to the west. The next wreckage site, known as Griffin Wares Sacked Caravan, is located to the northwest of Cassidy Caravans Wreckage.
